New features in Faceshift 2014 include a quicker workflow for training the software when setting up to track a facial performance, including the option to adjust eyelid and eye position in the 3D scene manually. New calibration workflow, improved tracking quality The animation data may be streamed live into Maya, MotionBuilder or Unity, or exported in a range of standard file formats, including FBX. The software, which works with a Kinect or Asus’s Xtion Pro Live sensor, enables users to scan a series of facial expressions to create a custom 3D avatar, and to record facial animation data in real time. ![]() Faceshift has released Faceshift 2014, the latest version of its markerless facial motion-capture system, improving tracking quality and speeding up calibration workflow.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |